﻿using System;
using System.Collections.Generic;

namespace PuSuoPai
{
	public class Player
	{
		public string Id { get; set; }
		public string Name { get; set; }
		public bool IsVip { get; set; }
		public int Points { get; set; }
		public int NBDiffcult { get; set; }
	}

	public class PlayerRecordNB
	{
		public int TopGameScore { get; set; }
		public int TopRank { get; set; }
		public int TopScore { get; set; } 
		public int TopLevel { get; set; }
	}

    public class PlayerTezhandui
    {
        public string Id { get; set; }
        public long Time { get; set; }
        public int WinPointsGame { get; set; }
        public int WinPointsMatch { get; set; }
        public PlayerTezhandui()
        {
            Id = null;
            Time = 0;
            WinPointsGame = 0;
            WinPointsMatch = 0;
        }
    }

    public class TeamTezhandui
    {
        public string Id { get; set; }
        public int Points { get; set; }
        public List<int> Win { get; set; }
        public int WinCur { get; set; }
        public TeamTezhandui()
        {
            Id = null;
            Points = 0;
            Win = new List<int>();
            for (int i = 0; i < 10; i++)
            {
                Win.Add(0);
            }
            WinCur = 0;
        }
    }
}

